
Whether using premium time or not, working up the more complex national tech trees like the Americans, the British, and the Soviets can feel like a full-time career at a time most gamers aged 18 to 35 have better things to do, like have a job and pay their bills, than sit around waiting weeks, sometimes upwards of a month just to transition from piston-engine fighters to the very wimpiest early jet fighters. Not only that, but premium time tends to fix War Thunder's most glaring issue, the unending, painful, relentless grind. Indeed, game-mode incentivization alone wouldn't have been such a headache if not for Gaijin's insistence on incentivizing purchasing "premium account time," which rewards you more Silver Lions and battle XP than one would accrue during a mission without it. Could this have been to draw over players from more intense simulator-style combat games like Arma and DCS World? Only the big-wigs in Gaijin's Budapest headquarters seem to have the answer there. Instead, more intense, mentally and physically demanding game modes like air and ground realistic battles became preffered by the community. In short, people who just wanted to have some fun in War Thunder's arcade mode often found themselves at the butt of jokes, even by other War Thunder players who only play realistic battles. Thus alienating a large group of War Thunder faithful who had little interest in having the most realistic combat experience possible. As the 2010s rolled into the 2020s, Gaijin would begin systematically de-incentivizing more-fun-to-play but not-all-that-marketable War Thunder game modes like air and ground arcade-battles through drastically bottlenecking the number of Silver Lions earned during even very successful rounds of these battles. If that sounds like an easy system to exploit and take advantage of players with, you'd be dead on the money. Think of it like the dollars and cents of the War Thunder universe. Alternatively, you could convert these Golden Eagles into Silver Lions that players can use to directly purchase air, ground, and sea vehicle components as well as buying and crewing said vehicle. One of mutual bad-blood and sometimes even downright contempt for each other online.Īs the list of unique and fun-to-play military vehicles only grew with each subsequent content update, it would appear Gaijin Entertainment decided to go all in on prioritizing the purchase of Golden Eagles with real-world money to then use to boost research for vehicles you're working towards in one of the game's ten current national tech trees. But it was Gaijin Entertainment's stern obsession with Golden Eagles and Silver Lions (in-game currency) that got the ball rolling towards the modern relationship between War Thunder fans and its now Budapest-based development team.
WAR THUNDER VS WORLD OF TANKS RUSSIAN BIAS PATCH
Indeed, through the earliest War Thunder patch releases up until around the mid-2010s, there was very little bad that could be said about War Thunder's gameplay mechanics, if not always its in-game economy.

From the mid-interwar period, or even further back for surface vessels, through World War II, the Cold War, to the computerized jet age, there wasn't much of anything egregious to complain about in the early days of the War Thunder community.

This mission was to provide the most varied, eclectic, and numerous collection of playable military aircraft, armored vehicles, tanks, helicopters, and surface vessel riff-raff among any other single game in history. Announced in 2011 and released two years later on August 15th, 2013, War Thunder's mission was simple on paper.

But first, for those who know nothing about War Thunder or Gaijin Entertainment, here is a quick refresher for you.
